





My Computer original RGB oil painting, 6x6"
Windows 98 iconography.
Oil on 6×6 inch hardboard panel.
48×48 subpixels.
In this painting I used square subpixels. This means that an RGB pixel unit is a 3×1 rectangle. The actual Windows 98 My Computer icon is 32×32 pixels, so I had to contort the image into an appropriate resolution. I used subpixel rendering to compress the image into 11×32 pixels, which is effective because the My Computer icon is mostly gray. I accomplished this in the following way…
3 pixels : [R1,G1,B1],[R2,G2,B2],[R3,G3,B3]
Scaled down to 1 pixel : [R1,G2,B3]
In a grayscale object on a digital display, this causes the colors to be shifted in the direction of the lighting i.e., the pixel is more red if the left side is brighter and more blue if the right side is brighter. All this comes out in the wash at a distance, as long as the features of the object don’t fall on subpixel lines, for example a black and white object that has black vertical lines every 3rd subpixel would not be rendered as white.
Windows 98 iconography.
Oil on 6×6 inch hardboard panel.
48×48 subpixels.
In this painting I used square subpixels. This means that an RGB pixel unit is a 3×1 rectangle. The actual Windows 98 My Computer icon is 32×32 pixels, so I had to contort the image into an appropriate resolution. I used subpixel rendering to compress the image into 11×32 pixels, which is effective because the My Computer icon is mostly gray. I accomplished this in the following way…
3 pixels : [R1,G1,B1],[R2,G2,B2],[R3,G3,B3]
Scaled down to 1 pixel : [R1,G2,B3]
In a grayscale object on a digital display, this causes the colors to be shifted in the direction of the lighting i.e., the pixel is more red if the left side is brighter and more blue if the right side is brighter. All this comes out in the wash at a distance, as long as the features of the object don’t fall on subpixel lines, for example a black and white object that has black vertical lines every 3rd subpixel would not be rendered as white.